|The deformation of objects on a path always was a problem for Lightwave. Certainly, any problem is soluble. Cause it is possible to recollect a method morphing of object on a path laid from bones of the given object. But this method has a number of significant lacks. First: it is rather labour-consuming. Secondly - the mobility is lost, - that is animator should know beforehand, which will be a trajectory. And operatively something to change it happens is problematic. This method allows by adjusting once sets of object, in below to subsequent to be engaged only in its movement. The deformations will be realized, switching in itself the movement, and also scaling and twisting is direct. It has become possible that in LightWave 6.0 we can parent bones of one object to other objects. So, we shall begin:|
|For the beginning we shall create object. It will be something such
as a tape... You can create that want, but can load and available object.
Let's name it of Tape.lwo
Here, perhaps, and all it Modeler. We can pass in Layout. Make sure,
that have kept object as metanurbs.
Let's proceed in Objects (O) > Item Properties (p).
Begins main further. Let's add in scene Null object. In Motion Options for Null, we shall add Modifier LW _ Follower. By double click we shall enter its setups. In a field Item to follow we shall choose our object Tape.lwo, we shall include a tag Align to Path. Other setups while we shall leave without changes.
Let's close Follower and we shall add some null objects by a way
Clone Current Item. In our case will be of the 3 additional Nulls enough.
If you play animation , will notice, that the chain repeats Null-object
a way, on which Tape.lwo is gone.
On turn we make active Bones (r). In Motion Options (m) in a field
Parent Item by everyone bone is nominated parent Null, appropriate to number
of bone. That is for Bone (1) - Null (1) etc.
Now it is necessary reste of coordinate of a position bones in a
field of digital input of coordinates (n).
If you had questions and offers on the given theme, I with pleasure
shall react to them through mine of E-mail: osn softhome.net